1530的比赛引擎内容有更新么?
本帖最后由 霆锋 于 2015-2-26 15:06 编辑FM网站里的英文更新内容想必大家都基本看得到了,我这里讨论的是大家在实际体验的过程中真切感受得到的改变。
其实我最关心的还是比赛引擎会更新什么,尤其是关乎到攻守平衡性本质的东西。
试玩了几盘,还是觉得创造机会有点过于容易了,双方场均创造出来的射门数远远领先于现实比赛,防守方处于太弱势的地位...... 电脑AI还厉害吗,一击就中情况多吗? MATCH ENGINE (v1555)
Fixed issue where players would sometimes not make an obvious challenge for the ball
Fixed bug making saves too difficult at certain heights and angles
Fixed keepers not punching balls they can’t hold at certain heights
Improved goalkeeper reactions after an initial save
Fixed bug where fifth official moves onto the pitch over the course of a match
Fixed bug with physio walking across the pitch
Made first time kicks a little harder
Improved link between first touches and player attributes
Fixed bug where keepers sometimes hesitate on sweeping up ball behind defence
Fixed instances of free kicks being taken with wrong foot
Improved wall position at some free kicks
Improved marking and positioning at some throws
Made players run more directly with ball when on counter
Increased likelihood of players attacking space with ball at feet
Fixed some issues with close range finishing
Fixed a couple of bugs with player reactions to long kicks
Improved defensive positioning of support duty strikers and attack duty AMCs
Fixed bug causing defences to push up prematurely
Prevented d-lines from pushing up too quickly when ball with opposition
Made teams get back a bit quicker when ball changes hands
Fixed bug in dribbling speed that overpowered certain dribblers
Fixed some instances of centre halves engaging ball player and breaking their defensive line
Reworking of when players should look to commit fouls
Fixed some issues around reactions to rebounds, saves and deflections
Fixed high defensive lines at wide free kicks
Improved the balance of Goals Per Game in low CA leagues 连尼嘉 发表于 2015-2-26 14:51
电脑AI还厉害吗,一击就中情况多吗?
这应该是近年来的传统了,个人感觉是从FM13开始的,说到底概括一句:AI平均的进攻效率要比玩家要高,有点耍赖的意思。
至于我个人感觉比较深刻,希望SI修正过来的是引擎的防守效率,尤其是领先之后,无论怎么调低心态,收缩防线,减少紧逼,还是会失球。
但是,想SI通过小版本改变你跟我说的种种,明显不现实。
不看好,真心的…… 飛龍x001 发表于 2015-2-26 19:54
不看好,真心的……
兄弟,看来你也跟我一样,是对游戏引擎的攻守平衡性要求很高的球迷
握个手拥个抱~~~~~~~~~~~
{:soso_e181:} {:soso_e178:} 正版大神们,游戏引擎到底怎么样?如果不好我就1513玩着得了,觉得1513还是很爽的。 传球改成狗屎了....我都无语了 霆锋 发表于 2015-2-26 21:12
兄弟,看来你也跟我一样,是对游戏引擎的攻守平衡性要求很高的球迷
握个手拥个抱~~~~~~~~~~~
{:soso_e181:} 更新之后
进球更容易了,头球更是大大补强,门前机会球更有把握了
下面是更新后第一场比赛的数据统计,沿用的1521的档,战术无微调(后面的几场无一例外都是进球大战)
其中头球进了6个 南山拉姆 发表于 2015-2-27 10:49
更新之后
进球更容易了,头球更是大大补强,门前机会球更有把握了
用皇马来做测试数据?未免有点儿太极端了吧...... 还是有很大问题,感觉是AI在控制玩家。我用切尔西,有时候进攻各种流畅,可以踢曼城四比零,阿森纳五比零,有时候替保级球队占尽优势但是各种门前打飞机。球员感觉上场状态都跟打了鸡血似的,尤其前锋,经常拿了球就往前大步冲刺,拜托啊,前头四五个人防守,你一个前锋就要独闯龙潭??反正前锋都很少回传。 Fixed issue where players would sometimes not make an obvious challenge for the ball
修复了某些情况下球员不会对球做出一个显然的争抢的问题(大概就是该抢的球他在发呆吧)
Fixed bug making saves too difficult at certain heights and angles
修复了球在特定高度或角度下极难扑救的BUG
Fixed keepers not punching balls they can’t hold at certain heights
修复了在特定高度的球无法被门将抓住时门将没有选择击球的BUG
Improved goalkeeper reactions after an initial save
提高了门将的第二反应
Fixed bug where fifth official moves onto the pitch over the course of a match
修复了第四官员走上球场的BUG
Fixed bug with physio walking across the pitch
修复了队医横穿球场的BUG
Made first time kicks a little harder
略微调高了第一时间射门的难度
Improved link between first touches and player attributes
提高了球员在球场上接球(指接球这个动作)的表现和他们属性值的联系
Fixed bug where keepers sometimes hesitate on sweeping up ball behind defence
修复了门将在出击清理直塞球有时会犹豫的BUG
Fixed instances of free kicks being taken with wrong foot
修复了一些球员用错误的脚踢任意球的情况
Improved wall position at some free kicks
提升了一些任意球时人墙的位置
Improved marking and positioning at some throws
提高了在一些手抛球时盯人和站位的情况
Made players run more directly with ball when on counter
让球员在反击时的带球路线更直接
Increased likelihood of players attacking space with ball at feet
提高了球员在有球时对空当的攻击倾向
Fixed some issues with close range finishing
修复了一些近距离射门的问题
Fixed a couple of bugs with player reactions to long kicks
修复了一些球员在面对开大脚时反应的BUG
Improved defensive positioning of support duty strikers and attack duty AMCs
提高了策应前锋和攻击AMC的防守选位
Fixed bug causing defences to push up prematurely
修复了一些会让防线持续压上的BUG
Prevented d-lines from pushing up too quickly when ball with opposition
防止对方球权时我方防线前压过快
Made teams get back a bit quicker when ball changes hands
球权易手时球员回防更快一点
Fixed bug in dribbling speed that overpowered certain dribblers
Fixed some instances of centre halves engaging ball player and breaking their defensive line
Reworking of when players should look to commit fouls
修改了球员对是否该犯规的判断
Fixed some issues around reactions to rebounds, saves and deflections
修复了一些球员面对反弹、扑救和射偏的反应问题
Fixed high defensive lines at wide free kicks
Improved the balance of Goals Per Game in low CA leagues
提升了低级别联赛场均进球的平衡性
周周大叔 发表于 2015-2-27 12:26
Fixed issue where players would sometimes not make an obvious challenge for the ball
修复了某些情况 ...
骚周周又不认真看我帖子内容啦,我第一句就说了...... 要做到攻守平衡些 才能更加好玩 创造机会还是很多,但是传球失误明显多了很多,经常被断,无论是玩家还是AI。
单刀依然蛋疼,个个都是远射帝,虽然设置了少浪射。
AI门将依然金手指。
绝对机会比之前感觉少了,主要是容易被断球,以前是一个人可以单挑整条防线,现在基本上一个人过几个人的可能性很低,尤其是在禁区周围。。。当然AI过你没商量。。。 霆锋 发表于 2015-2-27 12:37
骚周周又不认真看我帖子内容啦,我第一句就说了......
因为我还没能玩。。。。。蛋疼得一比。。战术和游戏保存不了 3d变成小公仔。。。。 周周大叔 发表于 2015-2-27 13:24
因为我还没能玩。。。。。蛋疼得一比。。战术和游戏保存不了 3d变成小公仔。。。。
哈哈 喜闻乐见 更新后汉化不能用了么?我进去成英文了~求助啊
页:
[1]
2