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[转载] 一般战术问题解决方案。

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发表于 2015-11-18 00:00 | 显示全部楼层 |阅读模式
来自官网这篇文的某一段落:

http://community.sigames.com/showthread.php/423054-Lines-and-Diamonds-The-Tactician-s-Handbook-for-Football-Manager-2015

这篇文写的很深奥,或许是因为英文用词太深。 {:soso_e118:}
写的很深入。

我只能以我烂英文大概翻译。。

先解释这段:
The first attacker is the attacker in possession of the ball while the first defender is the nearest defender (who is responsible for directly engaging him).


第一攻击者就是拥有球前进的那个;第一防卫者是最靠近对手拥球者的那个(就是当下负责直接面对拥球者的那个)。

The second attackers and second defenders are the players around the ball responsible for providing close support and cover to, respectively, the first attacker and defender.


第二攻击者及第二防卫者,就是在球周围负责提供近距支援和掩护第一攻击者及第一防卫者的那几个人。

The third attackers and third defenders are the players positioned away from the ball. They are responsible for controlling both the shape of the defence and the effective size of the playing area. For the third attackers, that means creating width and depth.
For the third defenders, that means shifting their position to close gaps in the defence and setting the position of the offside line.


第三攻击者及第三防卫者,是离开球比较远的那群。
第三攻击者,主要任务是创建宽度和深度。
第三防卫者,主要任务是填补防线漏洞,及负责设置越位线。

From this vantage point, the cause of common tactical problems can be identified:

从比赛中,我们一般会都看到这些问题:

If first attackers are hesitating to exploit gaps and giving the opposition defence time to consolidate, the manager may need to encourage more ambitious efforts at penetration.


如果你看到你的第一攻击者,在渗透对手防线漏洞时出现犹豫,而因为这一犹豫给了对手间去补防。
这时你可能需要鼓励球员渗透防线的雄心。

If attackers are making rash decisions and losing the ball unnecessarily, the manager may need to encourage more patience in maintaining possession.


如果攻击者出现太急躁的决定,因而造成无必要失去控球权。这时你或许应该叫球员保持耐心。

If the attack is becoming too compressed and lacks options for playing a direct pass or a pass between lines, the manager may need to provide more depth in attack.


如果进攻时发现太拥挤,根本找不到传球前进的路线。这时或许应该增加深度。

If the attack is becoming too concentrated and lacks any space to advance the ball forward, the manager may need to encourage more width in attack.


进攻时发现站位过于集中,也缺乏任何空间推进向前,这时应该增加宽度。

If an attacker is getting isolated against multiple defenders, the manager may need to provide more support around him.


当进攻者被孤立,因为他被多个防卫者包围。这时你应该为他提供更多支援。

If the second and third attackers are comfortably being marked out of the game, the manager may need to encourage more mobility.


但你发现第二攻击者及第三攻击者很轻松的被对手防死,这时你应该增加更多流动性。

Finally, if the attack is just too predictable, the manager may need to allow more improvisation.


如果发现进攻路线太呆板,对手太容易预测到你的进攻路线,这时你应该增加自由度。

Conversely, if first attackers are beating defenders and dragging them out of position too easily, the manager may need to encourage the defence to try to delay them and wait for cover.


相反的,如果对手的第一攻击者太容易的穿透你的防卫者,或太容易被调虎离山。这时应该叫他们尽量拖延对手,等待队友支援。

If first attackers are being given too much time to control and pick out passes, the manager may need to encourage the defence to focus more on quickly pressuring them.


如果对手的第一攻击者有太多的时间控球及传球,这时应该增加压迫力度。

If attackers are finding too much space to receive and control passes ahead of the defensive line, the manager may need to encourage the defence to compress space more readily.


但发现对手的第一攻击者在防线前有太多的空间来接球控球,这时防守应该更加收缩,压缩空间。

If attackers are finding it too easy to drag central players wide or switch the point of attack into dangerous areas, the manager may need to balance the team's shape more effectively.


如果对手的第一攻击者很容易的把你中路球员拖到边路,因而容易把球送进危险区域。这时应该保持队形的平衡。

If attackers are finding it too easy to bypass a defender with simple passing plays, the manager may need to offer him more cover in front of or behind his defensive zone.


如果你的某个防卫者,太容易的被对手攻击者简单的传递穿越。这时应该在他的前方或后防提供支援。

If attackers are finding it too easy to make direct plays into space in front of goal, the manager may need to take more measures to ensure the defence consolidates quickly.


如果禁区门前的区域太容易被对手直传。这时应该采取更多的措施,以确保防守迅速巩固。

Finally, if defenders are losing discipline and making elementary mistakes, the manager may need to encourage more restraint.


如果守卫失去纪律,做出基本的错误,经理可能需要鼓励更多的克制。
发表于 2015-11-18 07:52 | 显示全部楼层
有用是有用,问题是怎么调啊?我都看全场的都是自己瞎调,有时候弄的好了,能反败为胜。有时候。你懂的
发表于 2015-11-18 08:29 | 显示全部楼层
16.1.1的引擎我终于受不了了,其他问题就算了,门将经常目盲我受不了,暂时AFK吧
发表于 2015-11-18 09:48 | 显示全部楼层
那啥,总是打门框怎么办??{:soso_e101:}
发表于 2015-11-18 10:01 | 显示全部楼层
呵呵,道理我都懂,但足球这个东西吧~~~往往还有运气成分在里面!!!为啥我同一个战术在两个不同的档里的效果就截然不同呢。。。
发表于 2015-11-18 13:00 来自手机 | 显示全部楼层
非常不错的文章,言简意赅,感谢楼主分享
发表于 2015-11-23 19:56 | 显示全部楼层
xiaohe19884100 发表于 2015-11-18 09:48
那啥,总是打门框怎么办??

同问。。。。已经N场不胜。。。。每场都是门框。。。。
发表于 2015-11-23 21:55 | 显示全部楼层
本帖最后由 zidanegg 于 2015-11-23 22:03 编辑

我还是想骂SI,越来越操蛋。你既然口口声声想模仿真实足球,那你就应该让主教练的指令能够很好的执行,同时让球员的能力数据能够通过传球精确度、射门准确度等等体现出来,而不是TND玩作弊。我刚才用皇马打波尔图,kroos 20的传球,没事就传到对方脚下,TND对方后场随便一个球员过顶长传,准确无误地找到他的前场球员。C罗20的射门,小禁区内N射射不进,TND对方的tello射门大概是12左右吧,小角度射一脚进一球。别给老子总提什么英超、德甲哪场比赛也出现过这样的情形,尼玛游戏里面是分分钟都是这种情形。我是真后悔买这个SB游戏,那钱花得不值。

再补充一点,SI这帮SB,为了增加玩家的难度,掩盖AI的弱智,不是去努力改进AI的战术水平,而是通过隐性地增强AI球员的能力,降低玩家球员的能力,来让玩家赢不了球。如果玩家的战术设计太强、球员阵容太强,这帮SB的最终办法就是门柱、金手指,让你的前锋变SB,往门将身上射,或者直接往底线射。

其实增加AI的战术有那么难吗?不是有那么多默认战术?你就根据一些典型的教练的打法,设定相应的战术,弱队防反的,大巴的,或者中游球队拼抢的,边路推进的。再机动地根据玩家的阵型弱点让AI做适当调整,这事有那么难?非得TND作弊?
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