FM 2013 比赛引擎修正 ME v1326-1328(已发布)
本帖最后由 master_wu 于 2013-2-12 13:01 编辑Match v1326
-----------
- Tuned dribbling generally
调整了通常的盘带
- Fixed issue that counted too many dubious instances of running past opponent
修正了出现太多犹豫不决过人的实例
- Toned down poor decision long shots
调低了糟糕决定下的远射
- Fixed some instances of short underhit passes
修正了一些短距离underhit传球的实例(underhit不知道何解)
- Made keepers more aggressive in meeting short backpasses
在遇到本方队员短距离回传时,门将更具侵略性
- Slight improvement to defender positioning for short goal kicks
轻微改善了门球短传时防守队员的站位
- Fixed bug that could cause players to try to clear ball from in front of own goal instead of scooping it clear
修正了一个bug,可能导致球员在面临乌龙前试图去大脚解围而不是抱球的情况
Match v1327
-----------
- Improved last ditch tackling and engaging of ball close to own goal
改善了接近乌龙时最后防线的铲球和拼抢(铲球、拼抢时可能导致乌龙,更谨慎了)
- Slightly reduced defender reactions at lower levels
轻微减少了在低级别比赛中防守队员的反应(时间)
- Improved engagement of ball player to reduce effectiveness of running with ball
改善了对有球队员的拼抢,减少带球效率
- Fixed some instances where defenders dont engage ball player around own area until its too late
修正了一些防守球员在本方半场不拼抢,直到太晚才抢的实例
- Further tuned kick and header accuracy
进一步调整了踢球和头球的精度
- Reduced aimless passes into channel from high up pitch
减少在逼抢凶狠的比赛中漫无目标的传球
- Fixed rare instances of dead ball not being delivered correctly into opposing area
修正了很少情况下死球不给对方的实例
Match v1328
-----------
- Further tweaked defending against ball player
进一步调整了对有球球员的防守
- Fine tuned run past opponent counts slightly further
进一步轻微优化了过人的统计
- Made dribbling slightly harder to achieve at higher speeds
轻微使盘带更难以达到高速
- Made most players a favour more direct passes slightly
轻微使大多数球员喜欢更多直传
- Small fix to player reactions to loose balls
球员对散落球反应的小修正 又要更新了? Tuned dribbling generally
--------------------------------
终于要改进无脑袋球了。。 顶,期待快点正式发布吧 本帖最后由 ~零色~ 于 2013-1-12 19:47 编辑
Tuned dribbling generally
Toned down poor decision long shots
Made keepers more aggressive in meeting short backpasses
Made dribbling slightly harder to achieve at higher speeds
- Made most players a favour more direct passes slightly
很好很好快點更新,希望不會有後遺症 翻译大侠在哪里?:ljh020) 等翻译。。。。。。。。。。。 匹配v1326
-----------
-调整运球一般
-固定的问题,算太多可疑的情况下,跑过去的对手
-淡化贫穷的决定远射
-修正了某些情况下的短underhit的通行证
-饲养者更积极的满足短期backpasses
-轻微改善,空头目标踢后卫位置
-修正错误,可能导致玩家尝试清除球从自己的目标在前面,而不是舀清楚地
匹配v1327
-----------
-改进的最后沟处理和从事的球接近自己的目标
-略微降低后卫反应在较低的水平
-更好地参与,以减少球的球员 与球运行的有效性
-修正了某些情况下,捍卫者不从事自己的区域周围球的球员 ,直到它太晚
-进一步调整踢头准确度
-减少漫无目的的传球通道从高高的音调
-固定罕见的情况下死球没有被正确传送到反对地区的
-----------
-进一步调整防御球的球员
-计数再稍微微调跑过去对手
-运球稍硬,以达到更高的速度
-大多数玩家的青睐更直接的传球略
-小修正,以松散的球的球员 反应 楼上的翻译笑喷了 这机翻让我尿了。。。 这个翻译强大 电脑就是电脑啊 I just want to see the word "penalty" Match v1326
-----------
- Tuned dribbling generally
整体调整带球
- Fixed issue that counted too many dubious instances of running past opponent
修正诡异的过人统计次数
- Toned down poor decision long shots
减少无脑远射
- Fixed some instances of short underhit passes
修正短传力量不够(译注:终于!要不然身后球就要被FM重新定义为传本方球员身后然后……被断反击)
- Made keepers more aggressive in meeting short backpasses
让门将更积极的迎向回传球(目测还是会被断……)
- Slight improvement to defender positioning for short goal kicks
对后卫接短门球时的站位稍作改进
- Fixed bug that could cause players to try to clear ball from in front of own goal instead of scooping it clear
修正球员在本方球门前方大脚破坏而不是把球吊出禁区的错误(好难翻译啊这最后这个scoop……总之应该是减少乌龙 或者开大脚打在对方身上弹进球门吧)
Match v1327
-----------
- Improved last ditch tackling and engaging of ball close to own goal
改进在靠近本方球门时的“最后一铲”和触球
- Slightly reduced defender reactions at lower levels
稍稍调低了低级别(联赛还是球队?)后卫的反应
- Improved engagement of ball player to reduce effectiveness of running with ball
降低持球队员带球跑动的效率(单车王们的末日?)
- Fixed some instances where defenders dont engage ball player around own area until its too late
修正了后卫对前锋行注目礼直到一切都太晚了的情况(后卫终于不再是目送帝了)
- Further tuned kick and header accuracy
进一步调整大脚和头球精度
- Reduced aimless passes into channel from high up pitch
减少向前场边路毫无目的的长传(又是一个现在让我愤怒不已的bug!)
- Fixed rare instances of dead ball not being delivered correctly into opposing area
修正偶尔出现的死球未能正确的传递到对方场地的情况(没碰到过不知道啥情况)
Match v1328
-----------
- Further tweaked defending against ball player
进一步微调对有球队员的防守
- Fine tuned run past opponent counts slightly further
进一步微调带球过人统计
- Made dribbling slightly harder to achieve at higher speeds
使高速带球更加困难(单车帝的死绝……反击战术的破灭……)
- Made most players a favour more direct passes slightly
稍稍让所有球员都更倾向于直传(身后球的逆袭指日可待)
- Small fix to player reactions to loose balls
微调球员对无人控制球的反应(注目礼终于可以安息了……)
0 身后球,小前锋,你快回来~~~~~~~~~~~~~~~~~~~~~~~~ 匹配v1326
-----------
-调整运球一般
-固定的问题,算太多可疑的情况下,跑过去的对手
-淡化贫穷的 ...
eueage 发表于 2013-1-12 20:02 http://www.playgm.cn/images/common/back.gif
神翻译 什么时候出啊
20202020202
20202020
202020202020 回复 17# zhank818
目测2014才是新引擎发挥威力之时~13估计就是不断修补了