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Shots are divided into three types. The first type is a clear cut chance. These are basically sitters in which a player receives the ball unmarked either at close range or around the central edge of the penalty area with only the keeper to beat. This doesn’t necessarily mean the player is beyond the last defender; it just means that he’s open and has had the opportunity to attempt an unobstructed shot on goal.
The second type of shot is a half chance. This is a lower probability opportunity where a player makes an attempt on goal from a favourable position while he is under pressure or the path to goal is obstructed by defenders (or even poorly positioned teammates). Half chances usually result from a player receiving the ball while closely marked, challenging an opposition player for the ball or attempting a shot from distance when the penalty area is well defended. Shots taken under these circumstances have much lower conversion rates than clear cut chances.
The third type of shot is a speculative shot. A speculative shot occurs when a player attempts a shot despite being under heavy pressure from multiple defenders, being positioned at a difficult angle or distance from goal, and/or having the path to goal obstructed by numerous defenders. Speculative shots are not classified as chances since they have a very low probability of resulting in a goal. This distinction between chances and speculative shots should not be overlooked since it may very well be the case that a small number of clear cut chances will have a greater total probability of resulting in goal than an enormous number of speculative shots.
The principles of play discussed in the previous chapter are all focused on creating or denying time and space in some way. The attacking principles are all means of increasing the space and time available to players attempting to control and move the ball, and the defensive principles are all means of limiting the opposition’s opportunity to comfortably do the same. This is obvious in the case of principles like width and compression, though even concepts like possession and improvisation are fundamentally focused on things like giving teammates time to reposition themselves for a pass or pulling opposition defenders out of position by provoking defenders into challenging the player with the ball.
The principles emphasised in a tactic will determine the exact way in which the team uses time and space to create and prevent chances. Some methods of using time and space will suit certain players over others while some methods will tend to be more effective against certain opponents. A manager’s task is to find the right balance for each match to increase the likelihood that the quality of chances being created by both sides favours his team.
2.3 ATTACKING PATTERNS
The way in which a tactic shapes player decision-making will cause play to settle into organised patterns of play. The idea of patterns of play underlines the importance of training and preparation in a team’s tactics. During a match, the pace of play does not allow for much intellectual deliberation, so a player’s grasp and use of tactical principles must be intuitive and nearly instantaneous. For the same reason, a player must maintain his concentration to remain aware of the situation developing around him, and he must have some sense of what sort of decisions that his teammates will make.
While improvisation and unpredictability certainly have their place in football, patterns of play help players develop mutual understanding in the team, and it allows them to combine their individual abilities to greater effect. A well-coached player will be able to recognise his team’s patterns of play, and this will enable him to make better and faster decisions in tandem with his teammates. A tactically intelligent player will also be able to identify patterns in the opposition’s play, and this can potentially give a tremendous advantage to even technically and physically limited players.
A team will follow certain patterns in each phase of play. There are defensive patterns, build-up patterns and recovery patterns that are all practiced in training and, on occasion, developed spontaneously through player ingenuity. In the case of the attacking phase, patterns are based around creating chances.
An attacking pattern is an organised sequence of attacking play in which players employ various techniques and tactical principles to create a chance on goal. This means different patterns result from players attempting to create and use time and space in different ways, and the fundamental aim of any attacking pattern is to free a player to attempt a shot on goal. In practice, freeing a player for a shot requires either enabling him to get into undefended space beyond a defender or drawing defenders away from him before supplying him with the ball.
The latter approach normally involves creating overloads. An overload is a situation where attackers have numerical superiority around the ball with any present defender momentarily responsible for dealing with two attackers at once. Overload situations in vulnerable parts of the pitch will result in either one of the overloading attackers being left free to shoot (or play a pinpoint pass/cross) or a defender leaving a third attacker open for a shot by moving out of position to offer cover to the overloaded defender.
Attacking patterns can be simple or complex. Simple patterns usually require fewer passes and less coordinated movement by the team, and they are most effective (often devastatingly so) when implemented with a quick transition from defence. Complex patterns normally involve a higher number of passes with more coordinated movement on the part of the entire team. Complex patterns are useful against more defensive opponents who are careful to keep numbers behind the ball, though even in a side that favours complex patterns, tactically astute players will recognise when it’s better to keep it simple.
The first and most simple pattern is based on an attacker using individual skill to create space on his own. Attacking patterns based on creating 1v1 duels involve supplying the ball to an attacker and relying on him to get past his man into space to either set himself up for a shot or overload the defence to free up a teammate. There are several means by which this can be done. The most common examples involve a player using dribbling or pace to get beyond a defender, but it can involve anything from using strength to roll defenders or aerial ability to beat them to crosses. A forward or midfielder resorting to speculative shots from distance to bypass defenders also falls into this category.
For this type of attacking pattern to work consistently, two things are necessary. First, the attacker must have the necessary skill to either beat his man or comfortably draw defenders off a teammate before supplying him with the ball. Second, the defender must be isolated against the attacker in a true 1v1 situation. If defenders are able to double up on the attacker or cover space behind the first defender without freeing up a second attacker in a dangerous position, it is unlikely that even a world class attacker will be able to consistently create chances for either himself or a teammate. This means that a team relying on this pattern must either transition to attack quickly before defenders can reorganise or commit sufficient numbers forward to keep multiple defenders away from the player attempting to beat his man.
A through ball involves playing the ball behind the defensive line with the hope that an attacker will reach it and attempt a shot with only the keeper to beat. Normally, this requires having pacy attackers attempting to break the offside line, and it is most effective against defences that attempt to compress space by pressing high up the pitch. Against a defence using a low block, a through ball is far less likely to be successful since the defence will minimise space for attacking runs and the goalkeeper will be better positioned to deal with any ball that gets behind the defence.
A simple overloading run involves a deeper player, usually one who is not being adequately marked, creating a numerical advantage in an attacking position by moving forward into an area already occupied by another attacker. While more complex patterns may also create overload situations, simple overload patterns mainly consist of just getting numbers forward in an attempt to overwhelm defenders in the final third, and it is most clearly seen late in a match when a desperate team has resorted to pumping the ball into the box at every opportunity. |
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