zy16568 发表于 2018-2-5 20:55

Knap的赛前/半场训话建议【转自SI论坛】

ARTISANS GUIDE



Pre-match Team Talks
I usually link this to my teams form and the pre-match analysis comments. Think about the analysis comments as a sort of summary from a TV show like soccer saturday or match of the day. It is definitely more accurate than the numerical odds you get a few days before the game and is usually different. It usually appears on the second screen on match day after the formations screen. Example below.


Home Games

I listed the some base scenarios that should sort of cover most situations. Listed evry situation is really tedious and I might update it later if need be.

Clear Favourites + Good Form : Expect A Performance (Aggresive or Assertive) + Pick Up where Left off for top performers in previous game

Favourite + Decent Form : Expect A Performance (Assertive) or For the Fans (Calm, Assertive)

Expected to Draw/Narrow Win + Previous good Game : Usually don't say anything or Pick Up where Left off for top performers in previous game.

Expected to loose Heavily: Usually don't say anything or No pressure (calm)

Rival Game or Cup Final/Semi: Expect A Performance (Passionate) if in good form or For the Fans (Passionate) in all other situations


Away Games

Clear Favourites + Good Form : Expect A Performance (Aggresive or Assertive) + Pick Up where Left off for top performers in previous game

Favourite + Decent Form : For the Fans (Calm, Assertive)

Expected to Draw/Narrow Win + Previous good Game : Usually don't say anything or Pick Up where Left off for top performers in previous game.

Expected to loose Heavily: No pressure (calm)

Rival Game or Cup Final/Semi: For the Fans (Passionate





Halftime Team Talk

As you would have expected, I link this to the halftime score and also individual performances. But I also link it back to pre match analysis as well to determine the tone that I use. I put players into 3 categories based on there rating (Bad < 6.8), (Average 6.8), (Good > 6.8), (Great > 7.2). I will start with the general team talk the talk about individual after

Clear Favourites + Winning by over 2 goals or more: Happy with Football being Played (Assertive)
Clear Favourites + Winning by a goal: Things are going well but could be better (Assertive) or Complacency (Calm)
Clear Favourites + Drawing:
Clear Favourites + Loosing: Expect Better (Aggressive) or Show me something Else (Aggressive)


Favourite + Winning by over 2 goals or more: Say Nothing or Happy with Football being Played (Calm)
Favourite + Winning by a goal: Say Nothing
Favourite + Drawing: Expect Better (Assertive)
Favourite + Loosing: Expect Better (Assertive, Calm) or Show me something Else (Assertive, Calm)


Narrow Win + Winning by over 2 goals or more: Happy with Football being Played (Assertive)
Narrow Win + Winning by a goal: Could be better (Calm/Cautious)
Narrow Win + Drawing: Could be better (Assertive)
Narrow Win + Loosing: Expect Better (Calm)


Expected to loose Heavily + Winning by 2 goals or more : Happy with Football being Played (Passionate)
Expected to loose Heavily + Winning by a goal : Happy with Football being Played (Calm)
Expected to loose Heavily + Drawing: Happy with Football being Played (Calm)
Expected to loose Heavily + Loosing: Show me Something Else if loosing heavily (Assertive) + No Pressure if narrowly loosing (Calm)

Individual Halftime
(Bad < 6.8) : Not Happy With performance (Assertive if Loosing) (Calm if winning)
(Average 6.8): No Individual Talk
(Good > 6.8) Have faith/there is more to come (Calm)
(Great > 7.2): Happy with performance (Assertive)


Post Match
Follows the same principle for the halftime team and individual team talks


This is it. Like he mentioned up above, once you are getting used to apply them you are getting routined to it. This guide has helped me in so many ways in so many different kind of divisions and it is been posted 3 years ag

wangkun5310 发表于 2018-2-6 09:19

google机翻:
艺术家指南
  


赛前队员会谈
我通常把这个与我的球队形式和赛前分析评论联系起来。把分析评论看成是像电视节目一样的摘要,比如足球星期六或者一天的比赛。这绝对比你在比赛前几天得到的数字更准确,而且通常是不同的。它通常出现在编队屏幕后的第二个屏幕上。下面的例子。
  

家庭游戏

我列出了一些应该涵盖大多数情况的基本情景。列出的evry情况真的很乏味,如果需要的话,我可能会更新它。

清除收藏夹+良好的形式:期望的表现(Aggresive或自信)+拿起在哪里离开为以前的游戏中的顶尖执行者

最喜欢的+体面的形式:期望的表现(自信)或对于球迷(平静,自信)

预期画/窄赢+以前的好游戏:通常不会说任何事情或拿起在哪里停止在以前的游戏中的顶尖执行者。

预期松散沉重:平时不说话或无压力(冷静)

对手游戏或杯赛决赛/半决赛:如果状态良好,或者对于所有其他情况下的粉丝(热情)


客场比赛

清除收藏夹+良好的形式:期望的表现(Aggresive或自信)+拿起在哪里离开为以前的游戏中的顶尖执行者

最喜欢的+体面的形式:对于球迷(冷静,自信)

预期画/窄赢+以前的好游戏:通常不会说任何事情或拿起在哪里停止在以前的游戏中的顶尖执行者。

预期松散沉重:没有压力(冷静)

对手游戏或杯赛决赛/半决赛:对于球迷(充满激情




  
半场团队谈话

正如你所预料的那样,我把这一点与半场比分以及个人表演联系起来。但是我也把它连接到赛前分析,以确定我使用的基调。我根据那里的评价(坏6.8),(平均6.8),(好> 6.8),(Great> 7.2)将玩家分为3类。我将从一般团队开始谈谈有关个人的话题

清晰的收藏夹+超过2个或更多的胜利:踢足球(自信)
清晰的收藏+胜利的目标:事情进展顺利,但可能会更好(自信)或自满(平静)
清除收藏夹+绘图:
清除收藏夹+松动:期望更好(积极)或让我看点别的(积极)


最喜欢的+超过2个或更多的目标获胜:对足球比赛说无话或快乐(平静)
最喜欢+赢得一个目标:说什么
最喜欢的+绘画:期待更好(自信)
最喜欢+松动:期望更好(自信,平静)或给我看点别的(自信,平静)


狭义胜利+超过2个或更多的胜利:踢足球(自信)
狭窄的胜利+胜利的目标:可能会更好(平静/谨慎)
窄赢+绘图:可能会更好(自信)
窄赢+松动:期望更好(平静)


预计将会失去2球以上的重磅+胜利:踢足球感到高兴(充满激情)
预计松散重重+赢得一个目标:与足球正在播放快乐(平静)
预计将松散重击+绘画:足球正在玩的开心(平静)
预计会松散沉重+松动:给我一些如果大量松动(自信)+没有压力,如果狭窄松动(平静)

个人半场
(不好的<6.8):不满意表现(如果放松,自信)(平静如果获胜)
(平均6.8):没有个别的谈话
(好> 6.8)有信心/有更多的来(平静)
(Great> 7.2):表现满意(自信)


帖子匹配
遵循半场球队和个人球队谈判的原则


就是这个。就像他上面提到的那样,一旦你习惯了应用它们,你就会习惯于它。本指南在许多不同类型的部门中以多种方式帮助了我,并已发布3年

wangkun5310 发表于 2018-2-6 09:22

反正个人赛前谈话都是教给助教,半场都是【外界评价高】【不满意】【专注】这3个,赛后都是【针对这样的结果需要拿出更好的表现】【很好】【都很满意】这3个
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