FM 2013 比赛引擎修正 ME v1313-v1315(已发布)
本帖最后由 master_wu 于 2012-11-21 09:19 编辑Match v1313
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http://www.playgm.cn/thread-643966-1-1.html
Match v1314
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- Further tuned team shape and d-line position when defending
进一步调整球队在防守时的阵型和防线位置
- AM strata now comes back to defend unless set to "all out attack"
除非设置成“全线压上”,否则进攻性中场球员现在会回防了
- Made d-line shift up when opposing player with ball is successfully pressed
在对手带球压上的情况下,防线会自动前移
- Made d-line shift back quicker when attacking player is running with pace at them with the ball
在进攻球员带球高速推进时,防线会快速后移
- Some tweaks to marking of opponents in own area
盯防对方半场球员的一些调整
- Fixed defenders shifting across as full back engages winger in last third causing bad shape
修正了中卫在本方30米区域内去边路补位,导致阵型破坏的情况
- Tried to reduce instances of players heading ball they could control a split second later
尝试减少球员明明可以控球,却采用头球把球顶走的情况
- Some minor fixes relating to player interception of ball
对球员抢断的一些小修正
- Some refinements to off ball movement around ball player
对带球球员周围无球球员的移动的一些优化
- Some general tweaks to pass choice and on ball decision making
对传球时机选择和持球决断的一些综合调整
- Some more minor keeper save fixes
更多门将扑救的小修正
- Fixed some instances of woodwork hit not being registered
修正了一些中柱没有被统计的情况
- Fixed player not waiting to getup before running off to celebrate after scoring a diving header
修正了球员在进了一个鱼跃头球后,没等起身就“跑”去庆祝的情况
Match v1315
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- Fixed ultra rare crash when player shoots from close range
修正了很少情况下,当球员近距离射门时,游戏奔溃的情况
- Further small refinements to on ball decisions and pass choice
进一步小幅优化了持球决断和传球时机选择
- Improved direct free kick trajectory slightly
小幅改善了直接任意球的运行轨迹
- Improved crossing aim AI
改善了传中的AI
- Fine tuned pass and shot accuracy slightly
小幅调整了传球和射门的精度
- Improved player reaction and awareness of ball generally
改善了球员对球的反应和洞察力
- Improved defensive tracking of player running with ball
改善了防守时对带球球员的跟防
- Slight reduction of player reaction time to fast curling balls
略微减少了队员对快速弧线球的反应时间
- Slight reduction of player reaction time when ball a long way away from them especially if not facing it
略微减少了当球离球员很远,特别是球并不是朝他而来时,球员对球的反应时间
- Improved defender lateral positioning when defending wide ball
改进了后卫在防守边路时侧位的选位
- Fixed winger not staying wide when asked to hug touchline and ball on his side in advanced position
修正了当边翼球员被要求紧抱边路后,当球在他这边有利的位置时,他却没站的太开的问题
- Goalkeeper should narrow the angle better when a play is running at him at speed
当球员带球高速冲向门将时,门将应该更好的缩小对手的射门角度
- Goalkeepers should try to move under the ball path even if they think they can't reach it.
门将应该尝试跟着球的路径移动,即便他们认为没有机会拿到球
- Fixed a bug where the keeper fails to catch a ball if it has just hit the crossbar/post
修正了球击中横梁和门柱之后,守门员抓不住球的情况
- Fixed keeper turning ball over bar described as turning it round post
修正了门将把球托出横梁,却被错误地描述为扑出边柱
- Fixed some player collision avoidance issues
修正了一些球员避免碰撞的问题
- Fixed a bug where an offside is given instead of a free kick
for a foul
修正了应该给一个越位,却给了一个越位后的犯规任意球的情况
- Stop a rare teleport bug with goal celebrations
修正了很少情况下进球庆祝瞬移的情况
- Fixed animation issues whilst player argues with ref
修正了球员和裁判争执时的动画问题
- Fixed small anomaly in team selection AI
修正了球队选择AI的小异状 擦擦擦,赶紧发布啊,再不发布论坛要吵翻天了~ 哇前排占座慢慢看 不知道何时能deliver。。。。。 必须解决的问题:眼神防守,小禁区角落射门无敌,守门员卖萌,主客场差距过大 支持 字数字数 感谢各位大大的辛苦劳作,希望早日能够体验!谢谢咯 怎么老是修正啊 擦擦擦,赶紧发布啊,再不发布论坛要吵翻天了~
zt712 发表于 2012-11-16 11:02 http://www.playgm.cn/images/common/back.gif
本周不会发布,可能是下周,但是PaulC也不敢保证一定是下周 前排顶!!!!!!! 我就没见过几次过人,都是扭过屁股来传传传!!! 赶紧发布完了S好破解! 本周不会发布,可能是下周,但是PaulC也不敢保证一定是下周
master_wu 发表于 2012-11-16 11:07 http://www.playgm.cn/images/common/back.gif
这蛋疼的引擎,SI这次真是不讲究{:em77:} 感谢翻译。。。。
我要被围观式防守玩死了。。。。 表示期待万分 我现在都没玩了,等他引擎更新好了再玩 确实这带引擎是个半成品'回过头玩12'发现12的引擎比13舒服很多'赶快上补丁吧 这个更新是把AI调的更xx些么。。。 还是前排么?