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本帖最后由 海钟瑞 于 2009-5-20 00:06 编辑
以下是SI 官方人员 PaulC 对玩家反映的金手指问题的一大段回复,由于太长,简要翻译下内容
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玩家:My name is Kolbjørn Holmen, I`m from Norway and have been playing CM/FM since the start in 1993. My issue for sending you this email is a MAJOR consern regarding the latest issues of the game Football Manager, espesially the newest version FM08. I can inform you that I`m speaking on behalf of thousands of FM-players!
PaulC:Thanks for the post/mail Kolbjørn.
master_wu :以上为互相寒暄,不做翻译
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玩家:
I have a LARGE amount of chances, both on and off target (between 25-40 all together), while the opponent varies between 0-10 approxamately. One on ones are more or less impossible to concede into goals. The opponents goalkeeper have a tendensy, regardless of his rating and stats, being man of the match. Not seldom I have 25-40 shots on goal, the opponent 1-2, Result: 0-1 loss. It is the most unlikely and unrealistic misses in the history of football. Open goal, one on ones etc. It dosent happen as a fluke once in a while either. It is concistent! It is obvious there is a major bug within the game engine regarding this. It can appear that SIGames have worked on how to make us players score fewer goals. Make more "realistic" results!? - "Let`s program a block! More or less ALLWAYS few goals, no matter the amount of chances. Decrease the % and make the AI goalie a "wall". This is more damaging then positive for the game, regarding pleased and happy customers. More or less it`s totally absurd and extremly "hair-pulling"!
PaulC:Firstly, you say "chances". Are they chances or are a percentage blocked or wasteful shots? I was watching a pkm the other day and noticed at least 6-8 blocked shots. There is an argument we should have a separate count for them in a future version. Perhaps shots on target, shots off target and blocked shots should be the 3 counts?
One on ones. Actually I agree players should be more clinical and keepers are too effective. I also believe there are too many due to defensive lines being a little slow to drop back under pressure. This is being looked into for FML beta initially, and if we can improve it without detracting from the overall FM experience then the fixes will be used for a future patch as well.
I should point out here that we always tune the match engine according to 100's of games between AI teams, as we see the FM world that surrounds the player as the first priority. Now the stats there tell a different story to that experienced by some human players in both FML and FM. The 8.0.1 patch averages about 22 shots per match ( 12 home team, 10 away team ) with an on target ratio of around 50%. The number of goals is around 2.6 per game. This stacks up fairly well vs real life although I believe the on target ratio may ironically be a little high.
Now the issue on these forums seems to be that some human teams produce more shots. We have comparable stats for the FML beta using the same engine with only human tactics used and there are around 6 more shots per game and goals are around 3.0 per game. This suggests human players of FM and FML play slightly differently and more offensively to their AI counterparts. What we are looking into is the reasons for this and whether it should be considered a bug or just an inevitable natural occurance.
master_wu :玩家说自己有大把机会(每场有25-40脚射门,对手大约0-10脚),结果却0-1输了,对方门将不管表现和统计,成为当场最佳;1对1不进等等,不符合现实。比赛引擎为了制造“真实”的比分,减少进球率,制造对方门将金手指,破坏了游戏的真实性……
SI说,第一,你说的“机会”是不是机会?是不是一部分被挡出的或浪费的射门也被算做是机会?他也看过一些玩家提供的PKM(比赛录象),他注意到至少有6-8脚是被阻挡的射门。这是个有争议的话题,SI 准备在将来的版本中把他们分开来统计,可能是射正、射偏以及射门被挡出。
至于1对1,SI 承认球员太冷静了,门将也太有效率了,但他也相信这也是由于防线太慢,在压力下不能及时回防所致,他们也在一边开发FML(FM LIVE),一边在FML beta版中查看这个问题,如果我们能够改善这个问题而不破坏游戏整体的性能,他们会在以后的补丁中修正
他还指出,他们经常会根据 AI 间的100多场比赛来调整引擎,现在玩家和他们自己的统计有出入,他给出了官方的如下数据:801平均每场22脚射门(主队12,客队10),其中50%射正,平均每场进球2.6个。虽然他感到射正率稍高,但已经不错了
论坛上反映的问题似乎是玩家的队伍制造了太多的射门,我们使用玩家的战术做了比较,发现每场只有6脚左右的射门和3个进球,我们正在查看出现这种情况的原因,从而决定这是一个BUG,或者这仅仅是不可避免会发生的情况
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玩家:It is not neccesary to ask/tell me about ingame changes that might change the problem. I have played FM08 since it came out 18th of october 2007, more or less 6-12 hours a day, 5 days a week. I have tried EVERYTHING; optimal training, 100`s of different formations and tactics, both my own, and recommended on several different forums, RoT++, the best players, max moral, play fast, play slow, wide, narrow, direct, short etc... The problem is definately not me, since I TOTALLY dominate the matches (25-40 chances), but the match-engine/program. I have also read 100`s of threads in 10`s of different forums, and seen that this is a common and large concern amoungst more or less all your users. It is obvious that SIGames has programmed a "block" for scoring to many goals, regardless of the chances. This is something you should resolve in the next patch, if you don`t want to lose a large amount of players. It is working against it`s meaning, and are making MANY players not finding any point in playing the game anymore. It is TOTALLY pointless.
PaulC:What I have to say here, for the umpteenth time, is that the match engine does not differentiate between human and AI teams. It simply acts on the data and tactics fed into it. There is no "block" on human teams to keep scores down. If you dont believe me then that's your perogative obviously. You will also realise that if we tune creativity/shots down to improve the human stats then the AI game world will break - something we would never contemplate as its the cornerstone of FM.
Well the fact that the AI teams have less shots yet still manage respectable score suggests it isnt pointless or impossible. What we want to know is what causes this. If we accept that the one on ones issue isnt spot on there are still too many shots by some human tactics, so what will help us to improve this in the future is feedback. Is there a combination of tactical settings that causes pointless shots? I asked in another thread if it may be related to narrow formations - ie congested play outside the area meaning less options to pass or run? Or could it be that certain high tempo direct styles leave strikers isolated up front and with no pass or run options despite not being ideally placed? All feedback and ideas are most welcome. Like you we want the game to be perfect - or at least as perfect as it can be at any point in time!
I hope this response is taken in the spirit its intended!
Cheers,
Paul
master_wu :玩家认为 SI 设计和一个阻止高比分的程序,应该在下个补丁中修正……
SI 说,比赛引擎对玩家和 AI 来说并没有不同,仅仅在数据和战术反馈下工作,没有这样的阻止程序来降低玩家的得分率,如果你不相信我,你是你的权利。你也应该意识到,如果我们调低了创造/进球的数量,改善了玩家的统计,那 AI 的世界也将被破坏。一些事情我们从未考虑,因为那是FM的基础。
AI 队伍用比较少的射门取得了不错的比分并不是无意义不可能的。我们想知道的是是什么原因造成的(下面说了一些可能的战术设置)……所有的反馈和建议我们都是欢迎的 |
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