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本帖最后由 失败者 于 2017-12-13 09:14 编辑
小弟我水平有限求大神帮忙,谢谢
原文地址:https://community.sigames.com/topic/423790-fm-1813-%E2%80%A2-%E2%80%A2-%E2%80%A2-minimal_fuss-fussination-v10-4-2-3-1-%E2%80%A2-%E2%80%A2-%E2%80%A2/
FuSSination - Rumours of my demise have been greatly exaggerated! (seriously, some dick has been telling people I died!)
Synopsis (it's okay to google it if your struggling, but to save you time it's basically a short summary)
I can't stand tactics that don't use wide-men and fullbacks, I mean there are some awesome tactics with 3 up top or 3 at the back, they might even work better than this, but it's not how I want to play. So for those of you that want to buy the type of players you want to buy, and enjoy a fairly standard shaped tactic, hopefully I've got something for you (Disclaimer: MiNiMaL_FuSS, herein after referred to only as FuSS, [aka Me, I, FuSS, the tactic creator, Master of all things Football Manager] bares absolutely no responsibility for you being **** at this game)
About
The tactic is built on two key concepts stolen from Jose (Non sono un pirla)
• The team that makes the least mistakes wins - hence the uncomplicated, narrow and short passing game (Less heavy metal, more progressive rock)
• An adaptation of his famous Trivote - with aggressive midfielders that also harrow, harass and tackle, aiming to win the ball up the pitch, backed up by a DM who fills the space behind them and creates passing triangles (Jose went 9 years undefeated at home with 4 clubs - there's something to it)
Mentality
As with all my previous tactics I'm a big fan of CONTROL, although as you'll see from my screenies I've achieved some pretty marvellous results using COUNTER when I'm the underdog, hence I've supplied two versions of the tactics (for the extra lazy amongst you)
Tip
Load 3 versions of the tactic into all 3 tactical slots, it'll train quicker (probably)
Team Talks
Do them yourself, seriously, assistants are just rubbish at them, even the best assistants (although at least half you will ignore me through sheer laze and then blame me afterwards)
• Be harsh! Ask yourself what the stereotypical Sir Alex Ferguson would have done (NB: there is no "kick boot at head of captain option" - pull your finger out SI!)
• Before I match: I usually aggressively expect a result, followed by individually assertively telling them I have faith (even if I don't have faith, because most of the little primadonna are spoilt sods)
• At half time: (even if my teams winning) if most of my team have below 7 performance I will aggressively tell them it's not good enough, those that don't respond to that (or respond badly) I will individually tell they were not good enough assertively (there you go, despite it being the tactics sharing forum I have spoon fed you, there will be no more from this teat mr!)
Opposition Instructions
• I don't usually use them unless it's not going well in the first 20 minutes against a far superior opponent, then I tend to close-down/tight-mark/hard-tackle/weaker-foot their ST/AML/AMR positions - mark the positions, not the people (there's even a big colourful button so you know the difference this year, well done Fisher Price...I mean SI....)
• The exception to this is of course if you're having trouble with a counter attacking type player - this doesn't just mean any fast striker, this means a striker specifically setup to catch you out with balls over the top, you need to kick his arse and mark him out of the game (Que the idiots who don't actually watch the games and have no idea how they're conceding...)
• Do not put them on AUTO, it just doesn't work (auto OI's are serious atrocious, I think SI is literally punishing lazy people....bunch of sadists)
Team Selection
• DO NOT LET YOUR ASSISTANT MANAGER PICK YOUR TEAM - he will tend to pick AMCs in the wide positions, this will kill you, use wingers, they'll adapt and do fine (Stop. You. Yes you. I see your mouse about to click that "quick pick" button. No. That's a bad manager. Leave it alone. Now step away. Yes from Football Manager. Good. Now don't come back until you can actually pick a team. Yes I know SI added two Quick Pick buttons this year. Look I don't care. Just bugger off!)
Players
ST - Deep Lying Forward (Attack):
• Type of player: You need a fast Target Man, hard to come by admittedly, but worth their weight in gold (think: Lukaku/Kane).
• Best stats: Finishing, Heading, Composure, Acceleration, Jumping.
• Good PPMs: "Gets Into Opposition Area", "Plays One-Twos" .
• Notes: Yes, I've essentially asked you to play a complete forward as a deep-lying forward, I know, it hurts my sensibilities too.
• More Notes: This is the position I'm least sold on, but a DLF seems to work for me, I'd love to get a CF working better in the future though.
AML/R - Inside Forwards (Support):
• Type of player: A traditional winger but with good finishing and shooting (think: Sanchez).
• Best stats: Dribbling, Finishing, Acceleration, Pace, Crossing, Long Shots.
• Good PPMs: "Cuts Inside", "Moves into channels"
• Notes: Don't switch them to attack, they won't cover and you'll get smashed on counter attacked. This position will play a little erratically, on a normal day they'll get acceptable 7.0's, but when they're on, they'll get a hat-trick. I'm open to ideas to improve consistency.
AMC - AM (Attack)
• Type of player: A play-maker but not a play-maker? I find the actual play-maker position is drawn toward the ball too much, this is my compromise, a good AMC does the business here, and if he's got an eye for a pass all the better, they'll also get a few long-shot opportunities from corners!
• Best stats: First Touch, Passing, Dribbling, Long Shots, Acceleration.
• Good PPMs: "Plays One-Twos", "Runs With Ball Often".
MCL - CM (Support)
• Type of player: A box-to-box type player, a battering ram, charges into the box from deep and takes on shots (Dembele was amazing here). I've reduced him from Box-to-Box to CM Support as he joins up the play better.
• Best stats: First Touch, Passing, Dribbling, Long Shots, Acceleration.
• Good PPMs: "Gets Forward Whenever Possible", "Gets Into Opposition Area".
DMR - DM (Support):
• Type of player: Aggressive defensive midfielder, will look to attack the ball and break up opposition play (think: Kante).
• Best stats: Tackling, Work Rate, Positioning, Stamina, Concentration, Aggressive, Acceleration.
• Good PPMs: "N/A"
FB's - FB (Attack):
• Type of player: Defensive duties come first, but some good attacking attributes will give you width and crossing (think: Rose).
• Best stats: Marking, Tackling, Work Rate, Acceleration, Crossing, Dribbling.
• Good PPMs: "Runs With Ball Down The X", "Runs With Ball Often".
CB's - Defender:
• Type of player: Jumping and Heading are important as I play a high line and they'll often need to clear the ball as it comes in. You'll also need good acceleration (anticipation is a huge bonus too) so they don't get beaten by balls over-the-top on the counter.
• Best stats: Heading, Marking, Tackling, Jumping, Strength, Acceleration, Anticipation.
• Good PPMs: "N/A"
GK - Keeper:
• Type of player: One-on-ones is particularly important as this tactic often has it's fullbacks pressing quite high-up the field.
• Best stats: Handling, Reflexes, Arial Reach, Command of Area.
• Good PPMs: "N/A"
Download
FuSSination V1.0 (CONTROL).fmf (Main version)
FuSSination V1.0 (COUNTER).fmf (Underdog version)
FuSSination V1.0 (NON-STICK CONTROL).fmf (Still testing...possibly for better teams? more fluid in attack?)
Final Words of Warning
• If this tactic has one major weakness it is counter-attacking balls over the top, be very wary to Jamie Vardy types and consider using OI's to stop them.
• If you're conceding, check if it's from set-pieces, I've never been good at defensive set-pieces, so these may need some work.
(Que the complaints in 5...4...3...2..1..)
Edit: Thanks to Knapp for helping out with some testing :)
Edit2: Thanks to Mr_Hough for not stealing this..yet... Just kidding! |
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