ZaZ's english thread
本帖最后由 ZaZ 于 2022-4-10 14:15 编辑Hi! I'm creating this area to discuss the game since players from China have always been so kind to me. I'm making it in english because I don't understand chinese and translation can be funny sometimes, but feel free to speak in your language if you wish (but I can only answer in english). I hope admins don't mind, I'm just trying to keep the conversation in one place instead of disrupting other threads with english.
A bit about me. I'm ZaZ, a common player like any of us. A couple of my tactics had some degree of success because I test a lot, and after a while I started getting a grasp about what works and what doesn't for the game. It's more about testing several hours a day while I work and having some luck, instead of being a master tactician like many of you might think.
Anyway, feel free to ask anything or discuss any random matter related to the game. Remember that all rules from the forum also apply to this area.
My best tactics are Blue and Green, attached to this message. 本帖最后由 ZaZ 于 2022-2-21 04:41 编辑
Blue 4.0 released.
Changes are set pieces, which are now very close to optimal and won't be touched anymore. Blue AW also became the main branch, because there are more players natural on AML/R than ML/R, as well as the possibility of setting Ease Off Tackles after getting a yellow card. Some update to the 4123 tactic. ZaZ 发表于 2022-2-13 21:05
1. Yeah, if you do more tests with Dimarco, it's quite possible that he will perform worse than...
我突然悟了!评分并不代表一切,胜负才是比赛的关键,就像上次那篇关于“神经网络分析”的文章一样,它的分析目标是球员属性对胜负的影响,而不是评分的影响。
感谢你让我对这款游戏有了更深更透彻的认识,祝你生活愉快。 本帖最后由 ZaZ 于 2022-2-11 20:34 编辑
akashi 发表于 2022-2-11 19:46
Hello ZaZ! i'm very curious about the passing system of the FM ,what determines which target player...
First of all, I want to make clear that anything I say here is just a guess, since I don't have access to the game code.
About playmaker, I'm pretty sure a few roles increase the chance to be targeted by passes, like target man, deep lying plamaker and a few others. What I'm not sure is how the game handles if you set more than one playmaker or more than one target men. Anyway, I believe every time a player has to make a decision, it looks to the percentage of success of every acthing before deciding. For example, a defender could have 20% chance to succeed dribbling player A, 70% of chance to hit a pass to player B, 45% of chance to hit a pass in space to player C, 10% of chance to score on shooting and so on, with different weights depending on the situation (higher weight to shoot if you are closer to the goal, for example). That means a player with better passing should choose to pass the ball more often than a player with worse passing, since the chance to succeed with his passing is higher. That being said, defenders usually have low passing, which means they usually only try to do passes that are very easy to hit, kicking the ball forward otherwise. The player and team instructions change the weight of those decisions, as well as players atributes like Decisions, Flair and Vision (which allows to see further for passing). I believe shorter passing instructions just reduces the player vision, making him have less options, which can make him kick the ball forward because he doesn't see any good player to pass nearby. Again, that is just my guess.
About your second question, I believe WBR doesn't have responsability on offside traps like a DR. They also have a slightly higher positioning in both attacking and defending, making they usually receive the ball in different zones of the field. That changes the options available to them. For example, a MR will get the ball further back in the field, meaning they have to dribble way more to reach the byline than a AMR, and have more options for passing available. That will cause them to pass the ball like a midfielder more often than a AMR and dribble less often to cross the ball. A Winger in AMR or MR position will still have the same basic behaviour, but since they play in a different place, their options are just different when they receive the ball. Again, that is just my guess. T: "ZaZ hello, I would like to ask a question: for example, blue 4.0 or any other tactic, when applied to a team, there will be a player position familiarity adaptability problem, this time there are two choices, one is to train the player according to the tactical template position to improve the position adaptability of the position takes more than one season, the second is to adjust the corresponding tactical template position player to the current position to suit their own subdivision position role. Please ask which of these two works better, thank you"
I don't understand if you are talking about tactic familiarity (which usually gets to max during pre-season if they are training in their specific roles), player position (but players should already be at least accomplished), or role ability. If you mean the last one, then you can safely ignore it. Those stars are merely cosmetic and they are just the opinion of your assistant manager on that player ability for the role. It has zero effect on actual game.
P.S.: It took me over 5 minutes to figure out how to pass the new security check for posting. 非常感谢你的工作。每当看见因为足球这项运动,全世界的人们能够在一起共同分享,传递智慧,就非常感动。 国际友人,欢迎多出好的作品,代表伸手党感谢你 顶一下
确实可以的 {:20_1132:}{:20_1132:}{:20_1132:}{:20_1132:}
ZaZ 发表于 2022-5-17 05:50
T: "ZaZ hello, I would like to ask a question: for example, blue 4.0 or any other tactic, whe ...
It seems that tactical familiarity is also feedback from the assistant, and it also includes role abilities, so we should also ignore some of them, right?
PS:the new security check for posting is really annoying, not to mention foreigners. Thank you very much for your patient reply. Why all these tactics on fm-arena for FM22 no longer get such a high score comparing with those tactics for FM21?Is it because SI totally changed how the game works to stop a tactic being too strong or just you guys haven't found a way to make it best until the game engine finally be stable? welcome bro welcome{:16_794:} Welcome to the playgm good good study, day day up welcome!!! Welcome to the playgm 中国有句俗话,“来者是客,客随主便”,既然来了,多来逛逛,聊聊天,吹吹牛。 Welcome! feel free to ask me to translate Welcome to the playgm Welcome to the playgm!!! welcome bro! great great job welcome bro! welcome bro! welcome!!!