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Acceleration is how quickly a player can reach top speed (pace) from a standing start. It therefore ties in very closely with the Pace attribute.
译文:爆发力是指球员从静止状态迅速达到最高速度(速度)的能力。因此,它与速度属性密切相关。
Agility reflects how well a player can start, stop, and move in different directions at varying levels of speed (pace). It ties in with the Pace, Acceleration and Balance attributes as they work together in the match engine, especially when a player is running with the ball.
译文:灵活性反映了球员在不同速度水平下(速度)能够多么熟练地启动、停止和在不同方向上移动。它与速度、爆发力和平衡属性密切相关,因为它们在比赛引擎中共同发挥作用,尤其是当球员带球奔跑时。
Balance reflects simply how well a player can keep his balance in situations both with and without the ball. With the ball, it refers to how balanced he is running with it and evading opponents, without it, it refers to his balance when facing a player running at him, or his stability when turning/jumping.
译文:平衡属性简单地反映了球员在有球和无球情况下保持平衡的能力。有球时,它指的是球员在奔跑和躲避对手时的平衡能力;没有球时,它指的是球员面对跑向他的对手时的平衡能力,或者在转身/跳跃时的稳定性。
Jumping Reach reflects how good a player is at reaching the ball in the air. It indicates the highest point an outfield player can reach with his head. It does not reflect how tall a player is but, when considering his jumping ability, height is considered. For example, a player of 200+cm will still possess a high reach even if he is a poor jumper, and a shorter player will struggle to compete at the same height.
译文:弹跳能力属性反映了球员在空中接触球的能力。它表示场上球员能够用头部触及的最高点。它并不反映球员的身高,但在考虑到他的跳跃能力时,身高是一个考虑因素。例如,一个身高超过200厘米的球员,即使他不是一个很好的跳跃者,他的弹跳能力仍然很高,而身材较矮的球员将很难在同样的高度上竞争。
Natural Fitness reflects how good the player's natural level of physical fitness is; how well he stays fit when injured or not training. This will help to determine how quickly players recover from injury, how well they retain their physical attributes as they go past their peak, and how fast they recover between matches.
译文:体质属性反映了球员天生的身体素质水平,以及他在受伤或不进行训练时保持身体健康的能力。这将有助于确定球员从受伤中恢复的速度,他们在超过巅峰状态后保持身体素质的能力,以及他们在比赛之间恢复的速度有多快。
Pace is a player's top speed. Whereas Acceleration reflects how quickly a player can attain their top speed, Pace is that top speed and together with Stamina and Natural Fitness, is how long they are able to maintain that pace in both short bursts and over the course of a match. A player will naturally be a shade quicker without the ball than with it.
译文:速度是球员的最高速度。而爆发力反映了球员达到最高速度的速度快慢,速度则是指这个最高速度。结合耐力和体质,速度决定了球员在短跑和整场比赛中能够保持这种速度的时间。球员在没有球的情况下通常比有球时快一点。
Stamina is a player's ability to endure high-level physical activity for a long period of time. With the demands placed on a player over a nine-month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness.
译文:耐力是球员在长时间内忍受高强度体力活动的能力。在为期九个月的赛季中,具有高耐力属性评级的球员将能够更长时间地保持最佳状态。耐力与体质直接相关。
A player's Strength is his ability to exert his physical force on an opponent to his benefit. A player with a high Strength rating will be able to use it to his advantage against weaker opponents.
译文:球员的强壮是指他在比赛中对对手施加身体力量以获利的能力。具有高强壮评级的球员将能够在与较弱对手的对抗中利用这一优势。
Aggression reflects a player's attitude in terms of playing mentality but is not necessarily a dirtiness indicator. A more aggressive player will look to involve himself in every incident and get stuck in, perhaps at the expense of a yellow card or two. A less aggressive player may shy away from situations and merely drop into his comfort zone, waiting for the play to find him.
译文:侵略性反映了球员在比赛心态方面的态度,但并不一定代表他是一个恶意球员。一个更具侵略性的球员会寻求参与每一个事件,并积极投入其中,可能会冒着得到一两张黄牌的风险。而一个不那么具侵略性的球员可能会回避冲突,只是待在自己的舒适区域,等待比赛的机会来找他。
Anticipation covers how well a player can predict and react to an event. If a player has a high attribute here he can read the game well and react to situations quicker than others. This attribute works well with Off the Ball.
译文:预判涵盖了球员对事件的预测和反应能力。如果球员在这方面具有高水平的属性,他能够很好地读懂比赛,并比其他球员更快地做出反应。这个属性与无球跑动相辅相成,能够发挥出更好的效果。
Bravery primarily reflects how committed and indeed, brave, a player is. Braver players will risk injury more in situations a more cautious player may shy away from. They'll go in where it hurts and lay it on the line for the team.
译文:勇敢主要反映了球员的投入程度和勇气。更勇敢的球员在某些情况下会冒更多的受伤风险,而较为谨慎的球员可能会回避这种情况。勇敢的球员会毫不犹豫地冲向可能受伤的地方,为球队奉献一切。他们会不惜一切为团队拼尽全力。
Composure is the player's steadiness of mind and ability, particularly with the ball. When faced with a big goalscoring chance or heavy pressure defensively, a player with high Composure will be able to keep his head and more often than not make an intelligent decision which is beneficial to the team.
译文:镇定是球员在心态和技术,特别是控球方面的稳定性。当面对重要的进球机会或防守上的巨大压力时,拥有较高镇定属性的球员能够保持冷静,通常会做出有益于球队的明智决策。(本人提示:镇定属性对于控球战术至关重要,镇定低的球员在被压迫时会胡乱出球导致球权丢失甚至被反抢打反击)
Concentration reflects a player's mental focus and attention to detail on an event-by-event basis. A high rating here will mean the player can keep a higher focus on proceedings for longer periods of time and be able to respond to incidents late in the game just as well as he did early on. Lower concentration will see players lose focus and perhaps become liable to mistakes at crucial times in the match.
译文:集中反映了球员在每一个事件上的心理专注和对细节的关注程度。高集中属性意味着球员能够在更长时间内保持更高程度的专注,并且能够在比赛后期像比赛一开始时一样做出应对。较低的专注力会导致球员失去注意力,可能在比赛关键时刻出现错误。
Decisions governs the ability of a player to make a correct choice a majority of the time. This attribute is important in every position but perhaps more so for central defenders and midfielders, who will see a lot of the ball and have a number of options when in possession.
译文:决断决定了球员在绝大多数时候做出正确选择的能力。这个属性在每个位置上都很重要,但对于中后卫和中场球员来说可能更为重要,因为他们会频繁接触球,并在控球时有许多选择。
Determination is commitment to succeed. A determined player will give everything in order to win. This ties in with Bravery - players with a high attribute in one of these attributes may also be high in the other as the traits necessary are similar.
译文:意志力是成功的保障。一个有意志力的球员会全力以赴以取得胜利。这与勇敢属性密切相关 - 在这些属性中一个得分较高的球员在其他方面表现也不会差,因为所需的品质是相似的。
Flair is a natural talent for the creative and occasional unpredictability. A player with a lot of Flair will be one of the key attacking components in any team but at the same time may need tactical restraint to get the best out of him. Flair and Vision work well together.
译文:才华是指对创造性和偶尔的不可预测性的天赋。拥有很高才华属性的球员将成为任何球队中关键的进攻组成部分,但同时可能需要战术上的克制才能发挥他的最佳水平。才华和视野在一起能够产生良好的协同效应。
Leadership is the player's ability to affect events or other players. Players with high Leadership will be influential on the pitch and team-mates will tend to rally around these players.
译文:领导力是球员影响比赛或其他球员的能力。具有很高领导力属性的球员在球场上会有很大的影响力,队友们往往会团结在这些球员周围。
Off the Ball reflects a player's movement without the ball. Similar to Anticipation, this is how well players, particularly attacking ones, can assess a situation and then move off the ball, making themselves available to receive a pass in a dangerous position.
译文:无球跑动是指球员在没有球的情况下的动作。类似于预判,这是球员,尤其是进攻球员,能够评估形势,并做出无球跑动的能力,使自己处于一个危险位置,以便接到传球的情况。
Positioning reflects how good the player is at keeping a good defensive position. For goalkeepers, this is how well they get into the correct position.
译文:防守站位反映了球员在保持良好防守位置方面的能力。对于守门员来说,这是他们能否迅速进入正确的守门位置的能力。
Teamwork is mainly how well the player follows tactical instructions and works for and alongside his team-mates. A team full of players with a high rating here will work better as a unit. Players with lower ratings will slack off and not 'buy in' to the team ethos
译文:团队合作主要体现了球员在遵循战术指示和与队友合作方面的表现。一个由高团队合作属性的球员组成的团队将更好地作为一个整体协作。而评分较低的球员可能会懈怠,并且不会全心全意地融入团队的精神。
Vision refers to a player's ability to see a potential opening, not necessarily exploit it. A player might be able to see something to take advantage of but also requires the technical proficiency to pull it off; this attribute governs how likely they are to visualise something developing or, in the case of a higher rating here, spot something that another player might not.
译文:视野指的是球员发现潜在机会的能力,不一定是利用它。一个球员可能能够看到可以利用的机会,但同时也需要技术上的熟练来实现;这个属性决定了他们有多大可能性预见事情的发展,或者在这方面评分较高的情况下,发现其他球员可能没有察觉到的东西。
Work Rate reflects the player's mental drive to work to his full capacities. A high rating will ensure a player wants to work his socks off from start to finish, but he will need the necessary physical attributes to actually be able to pull it off. Nonetheless, it is an admirable trait to have in your team. It does not merely represent a willingness to run - something that would be inappropriate in many positions - but rather the willingness to go above and beyond the regulation call of duty.
译文:工作投入映了球员全力以赴的精神动力。高的工作投入意味着球员从始至终都想全力以赴,但他也需要必要的体能属性来实际付诸行动。尽管如此,在你的团队中拥有这种属性是令人钦佩的特质。它不仅仅代表着愿意奔跑 - 在许多位置上这样做是不合适的 - 而是表示愿意超越规定的职责范围,不辞辛劳。
The Corners attribute reflects how well the player takes a corner. Taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.
译文:角球属性反映了球员在踢角球方面的能力。利用定位球是非常重要的,拥有一个能够将球送入关键区域的合格角球手是非常有用的。
Crossing indicates a player's proficiency at crossing the ball from wide areas into the penalty box.
译文:传中指球员在边路区域将球传入禁区的熟练程度。
Dribbling refers to the player's ability to run with the ball and manipulate it under close control. This is purely his proficiency with the ball at his feet - his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher Dribbling attribute will also help him in different situations, Dribbling alone isn't enough to get by.
译文:盘带指的是球员带球奔跑并在近距离控制下操控球的能力。这完全取决于他在脚下控制球的熟练程度 - 他的速度、加速度、敏捷性和平衡性在不同情况下都会对他的盘带有所帮助,而较高的盘带属性也会在不同情况下对他有所帮助,但仅仅依靠盘带是不够的。
Finishing: The player's ability to put the ball in the back of the net when presented with a chance. A high Finishing attribute will put the shot on target a majority of the time as a bare minimum but, compared to a player with poorer Finishing, will find the places where the goalkeeper can't save it. This is purely the ability of the player to perform an accurate shot - Composure and Decisions will also impart on the ability of a player to score consistently.
译文:射门:球员在机会出现时将球送入球门的能力。较高的射门属性将在绝大多数情况下至少将射门打在目标上,而与射门较差的球员相比,他们会找到门将无法救到的地方。这纯粹是球员进行精准射门的能力 - 镇定和决断也会影响球员能否持续得分。
First Touch: How good a player's first touch is when receiving possession. A higher rating will ensure that the player can corral the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.
译文:停球:指球员在接球时第一次触球的水平。较高的停球属性将确保球员能更快地控制球,并将球停在有利的位置,以便进一步行动。在这方面评分较低的球员可能会较难熟练地控制球,并且如果被快速封堵,可能容易失球。
Free Kicks reflects how good at taking free kicks the player is. It applies to both direct shots at goal and deliveries into dangerous areas from wider or deeper positions. A player who is proficient in taking free kicks can be a valuable commodity - scoring five free kicks a season and adding five more assists from them can be a huge bonus.
译文:任意球能力反映了球员在踢任意球方面的水平。这既适用于直接射门和对门前危险区域的传球以及从边路或后场位置传球。擅长踢任意球的球员是非常宝贵的资产 - 一个赛季踢进五个任意球并从中再创造五次助攻可以带来巨大的回报。
Heading is a player's competence in aerial situations. Heading applies to all situations and is only about the player's ability to head the ball well. Jumping Reach, Height, and to a lesser extent Strength all play a part in combination with heading to utilise the attribute to greater effect.
译文:头球是球员在空中争顶的能力。头球适用于所有情况,只涉及球员在空中用头将球处理得好不好。弹跳、身高以及在一定程度上的强壮都会与头球结合起作用,以更好地发挥这个属性的效果。
Long Shots is the player's prowess at shooting from distance - from outside the penalty area. It is largely a stand-alone attribute but pay attention to any PPMs the player may have which complement their Long Shots rating.
译文:远射是球员在禁区外射门的能力。这主要是一个独立的属性,但也请注意球员具有的任何有可能会对远射产生帮助的球员个人习惯,它们会补充他们的远射评分。
Long Throws covers the ability of the player to perform a long throw, which can be taken advantage of in attacking situations.
译文:界外球是球员投掷能在进攻状况中使己方占据优势的界外球的能力。(本人提示:界外球属性越高的球员投掷的界外球越远。)
Marking shows how well players, mainly defensive types, defend an opponent. Marking alone will see them do a good job if the attribute is high, but remember that other attributes - Strength, Positioning, Anticipation - will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.
译文:盯人显示了球员(主要是防守型球员)在防守对手时的能力。如果盯人属性较高,仅仅凭借这个属性就能够完成良好的防守任务,但要记住其他属性 - 如强壮、防守站位、预判 - 也会影响盯人的效果,以及两名球员的体格相对情况。
Passing: How good the player is at passing the ball. His Technique and passing ability will determine his success at passing over longer distances.
译文:传球:球员传球的水平。他的技术和传球能力将决定他在长距离传球时的成功率。
Penalties: The ability of the player from the penalty spot. A player with a high rating here will be more confident and capable from 12 yards.
译文:点球:球员在点球点上的能力。拥有高点球属性的球员会在12码处更自信,更有能力射门得分。
Technique is the aesthetic quality of a player's technical game - how refined they appear to be with the ball. A player with high Technique will be more likely to pull off a tricky pass or a cross-field ball with greater ease than someone less technically able. This in turn affects a number of technical attributes - poorer Technique will let a player down.
译文:技术是球员比赛中在技巧方面给人的视觉享受----他们在控球方面显得多么精湛。一个有高技术属性的球员比技术差的球员会更可能轻易地传出妙传或穿越全场的传球。这项属性会依次影响一系列的技术性属性—较差的技术属性会让球员表现上不了档次。
Aerial Ability is the goalkeeper's physical ability in aerial situations. Taller goalkeepers will typically have a higher rating here as they are naturally pre-disposed to being able to reach areas shorter goalkeepers cannot, but there will be exceptions. This attribute works in connection with a number of other goalkeeping attributes in order to determine proficiency in dealing with the numerous aerial situations they will encounter during a match.
译文:制空能力是守门员在争夺高空球情况下的身体能力。通常身高较高的守门员在这方面得分较高,因为他们天生具备能够触及身高较矮的守门员无法触及的区域,但也会有例外情况。这个属性与其他一些守门员属性相结合,以确定他们在比赛中会遇到的众多高空球情况中的处理能力。
Command of Area affects how well the goalkeeper takes charge of his penalty area and works with his defensive line. A goalkeeper who commands his entire box (i.e. has a high rating) will be instinctive and look to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Reach). Do note, however, that a high rating only increases his penchant for coming for crosses and not necessarily claiming them all.
译文:拦截传中影响守门员如何掌控自己的禁区并与防线合作。一个能够完全掌握他的整个球门区域的守门员(即属性较高)将会具有直觉,并会努力掌控各种情况,尤其是在争夺传中球时(因此与制空能力相协同)。然而,需要注意的是,高拦截传中属性只会增加守门员争夺传中球的意愿,并不一定意味着他能够将它们全部成功拦截到球。
Communication: How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your defence to work more efficiently together, ensuring greater overall stability.
译文:指挥防守:指守门员与防线的沟通以及组织整个防守端的能力。较高的属性反映出一个更好的指挥者,将使你的防线更高效地协作,确保整体稳定性更大。
The Eccentricity attribute represents the likelihood of the goalkeeper to do the unexpected and typically act completely unlike a goalkeeper. Things like dribbling out of his area will be commonplace if the Eccentricity attribute is high.
译文:意外性属性表示守门员做出意外举动并通常表现得完全不像守门员的可能性。如果意外性属性得分较高,像将球盘带出禁区等事情会变得司空见惯。
Handling: How securely the goalkeeper holds onto the ball when making a save or coming for a loose ball. Greater Handling will be beneficial in unfavourable weather conditions, but in general a goalkeeper who doesn't give up rebounds will be useful.
译文:手控球:指守门员在扑救球或接住球时对球的把握能力。更出色的手控球技术在恶劣的天气条件下会更有优势,但总的来说,一个不会让球脱手的守门员会非常有帮助。
Kicking is the physical capability of a goalkeeper to kick the ball - this purely defines the distance he can reach with a kick from hand or from the ground. his Passing rating will define how accurate his kicks are.
译文:大脚开球能力是守门员踢球的身体能力 - 这纯粹定义了他从手中或地面上踢出球的距离。他的传球能力将决定他的踢球准确性。
One on Ones: The ability of the goalkeeper to do well when faced with an opponent in a one on one situation. Higher attributes will see goalkeepers attempt to impose themselves and win the ball with confidence.
译文:一对一:指守门员在面对一对一的对手时的能力。较高的属性将使守门员尝试主动防守并以自信心赢得球。
Reflexes show how good the goalkeeper is at reacting to unpredictable events. If he has a high Reflexes rating, he will be able to respond to the unforeseen with more success and be able to pull off highlight reel saves, or clear the ball to safety.
译文:反应能力显示了守门员对于不可预测事件的反应能力。如果他的反应能力属性较高,他将能够更成功地应对意外情况,并能够完成出色的扑救,或将球安全地解围。
Rushing Out: How good the goalkeeper is at coming off his line to react to through balls and similar situations. Goalkeepers will also benefit from having high Pace and Acceleration attributes in combination with Rushing Out.
译文:出击(倾向):指守门员在应对直塞球和类似情况时离开球门线处理球的能力。守门员在出击方面还将受益于高速度和爆发力等属性的加持。(本人提示:鉴于出击倾向属性不占CA,本人倾向于认为出击倾向属性是指一种出击的意愿,出击倾向越高越愿意出击,如诺伊尔,这与实际出击后的实际效果无关,出击后的实际效果由一对一属性决定。但是提示与技巧是游戏内置的文本,所以具体情况是否如我所说有待观察)
Tendency to Punch determines whether a goalkeeper will catch the ball when he can, or whether he prefers to punch it clear. A higher rating reflects a tendency to punch most things clear, even when it may be possible to hold onto the ball.
译文:拳击球倾向性决定了守门员在能够接住球时是否选择抓住球,或者是否更倾向于用拳击打将球解围。较高的评分表示守门员更倾向于用拳击解围,即使有可能抓住球也会这样做。
Throwing: How good the goalkeeper's distribution is with his arms. A higher rating will increase the accuracy of his throws, although Strength imparts on the distance he is able to reach.
译文:手抛球:指守门员用双臂进行球的分发的能力。较高的属性将增加他扔球的准确性,而强壮则影响他能够扔出的距离。
A goalkeeper's ability to save penalties is initially governed by his Anticipation, Reflexes, and Concentration in reacting to the moment the ball is struck. His Acceleration will help his immediate chances of reaching the ball successfully, whilst his Agility, Reflexes and Handling will ultimately determine whether or not he pulls off the save.
译文:守门员在点球大战中的能力首先由他的预判、反应和集中决定,他们会在球被踢出的瞬间做出反应。爆发力将有助于他立即成功接触球的机会,而他的灵活性、反应和手控球能力将最终决定他是否完成扑救。 |
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