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本帖最后由 ZaZ 于 2022-1-4 16:04 编辑
Sorry, I stopped playing online leagues when I noticed half my opponents were using the same tactic as me. It ended up becoming more about who has the best players, in better condition and better morale before the matches.
Anyway, the tactic is basically plug and play. I recommend you also train another tactic with lower intensity, like Light Blue, to save energy and avoid bookings. It's supposed to be used when you have a comfortable lead, like at least two goals of advantage. Keep in mind those tactics have worse performance than Blue 3.0 RPM (aka Blue DM), but it can save enough energy for you to dominate again in case your advantage is reduced. It will also make your condition better for the whole season and reduce injuries.
Just remember that no tactic is invincible. Blue will help you overachieve to a certain degree, but there will still be an opponent in the other side which might also be using some good tactic. I'll leave some tips below to help managing the team better.
Squad Management
To be successful in football manager, you need to manage your team's playing time, which affects happiness, match sharpness, fatigue (can only be seen with sports scientist) and condition. Happiness and sharpness are managed by making sure each player is getting enough minutes, while fatigue and condition are managed by avoiding giving more minutes per week than they should play. Note that you can use friendlies and reserve matches to keep players sharp, but those matches have no effect on happiness.
My suggestion to manage the squad properly is to add two columns to selection info: "fitness and injuries > fatigue" and "stats (general) > general > games missed in a row". You can do that by right clicking any column name in squad screen, e.g., name, position, and selecting insert column. Make sure you don't use players with high fatigue and don't let any player reach too many games missed in a row (between 3 to 5 depending on your squad size).
After matches in tight weeks, you can rest the most tired players from training so they can recover condition to the next match. To do so, select any players you want to rest, then right click, training > rest > 1 or 2 days. That should be enough to have your most important players in shape for big matches. When you have 8+ days between matches, it's often a good idea to send players on holiday to prevent fatigue. You can do that in training screen > rest > click on training intensity > send on holiday > 1 week.
Morale is another characteristic that needs management. The easiest way to increase morale is by winning, but you can also praise last (official) match, recent form (last 5 games) and training level, as well as criticize the same things. I recommend praising anyone with rating above 9 and criticize anyone with rating below 6. After defeats, I recommend complimenting any player with recent form or training with rating 8.1+.
Finally, you also need to manage complacency and anxiety. That is usually done through team talks and shouts. The effect is based on players hidden status and match odds, but some talks and shouts are usually more positive than others. For example, praising a winning team with shouts usually gives positive response, as well as encouraging your team when not winning (losing or tie).
For team talk, I usually prefer to relieve pressure telling them to play their natural game, then tell them individually that I have faith on them. At half time, I praise them if winning by at least two goals, otherwise I tell them I'm not happy. After match, I praise them for victories, tell them I'm unhappy when we don't win and sometimes warn against complacenty after big wins. Keep in mind that you should be a little bit lighter with your team against stronger opponents.
If one of your players get a yellow card during a match, it might be a good idea to change his players instruction to Ease Off Tackles to avoid being sent off. To do so, click on the player card by the bottom of match view, then click player instructions. You can also do the same for very tired players if you run out of subs, as well as reducing his individual pressing trigger, to avoid injuries.
P.S.: If I was to play an online league, I would probably try White instead of Blue. It's a tactic that concentrates the attacking movements through the right side of the field, overloading that sector to create numerical advantage. |
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